Rust Data LabData lab · live
Live readings Servers11,632 Players42,162 Populated3,029 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 15,312, its rank

DEV Vanilla Server

Offline 188.163.124.37:28015 checked 15d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,312top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:42 UTC17d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on DEV Vanilla Server?

The map on DEV Vanilla Server is procedural, made by the game.

What rules has DEV Vanilla Server set, and what settings are in force?

No gather rate appears in the name of DEV Vanilla Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does DEV Vanilla Server sit?

Nothing about a region is published by DEV Vanilla Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 188.163.124.37:28015 is the address it uses.

On what Rust version does DEV Vanilla Server operate?

On Windows, DEV Vanilla Server is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

Does DEV Vanilla Server stay up, and how reliable is its uptime?

DEV Vanilla Server is not online at the moment; the last sighting was 15 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does DEV Vanilla Server wipe, and how often?

The record holds too few of DEV Vanilla Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 12 hours ago.

What does a typical wipe day on DEV Vanilla Server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on DEV Vanilla Server?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list DEV Vanilla Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does DEV Vanilla Server come up?

These themed Rust Data Lab lists carry DEV Vanilla Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does DEV Vanilla Server compare with other servers in the rankings?

DEV Vanilla Server sits at #15,312 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is DEV Vanilla Server right now?

DEV Vanilla Server is offline at the moment; the last sighting was 15 days 14 hours ago.

Connection

What is the way to join DEV Vanilla Server?

You can connect by pressing F1 in Rust and entering client.connect 188.163.124.37:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.