Element card · group Modded · atomic number 14,176, its rank
ServerName
Offline 188.19.40.35:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on ServerName?
The map on ServerName is procedural, made by the game.
What rules has ServerName set, and what settings are in force?
Nothing in the name of ServerName gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does ServerName sit?
There is no region on record for ServerName. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.19.40.35:28015.
Which Rust version is ServerName on?
Rust network protocol 2633 and build 165217 on Windows is what ServerName uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does ServerName stay up, and how reliable is its uptime?
Right now ServerName is offline, with its last appearance 27 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipe schedule
When does ServerName wipe, and how often?
Too few wipes are on record for ServerName to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 53 days 11 hours ago.
Where it appears
What should you understand from the tags ServerName carries?
These are the tags ServerName makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerName come up?
You will find ServerName on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
ServerName sits at #14,176 for seven-day player hours, placing it in the top 60% of ranked servers.
What does the current player count on ServerName tell you?
The last recorded sighting of ServerName was 27 days 12 hours ago, and it is offline now.
Getting on
What steps get you onto ServerName?
You can connect by pressing F1 in Rust and entering client.connect 188.19.40.35:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.