Rust Data LabData lab · live
Live readings Servers11,656 Players45,182 Populated3,070 Fresh wipes · 3h112 Sampled every 5 min

Element card · group Modded · atomic number 15,990, its rank

CHOCO-solo-duo

Offline 188.213.7.147:28015 checked 21d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,990top 71%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 43
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  4. 4 Ru 404 RUST 2Х|ДЛ… 33
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 33/ 700
  5. 5 Ru RustSpain.com … 9
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  6. 6 Cs CSL Scenery Bu… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on CHOCO-solo-duo?

Generated by the game, the map on CHOCO-solo-duo is procedural.

What rules has CHOCO-solo-duo set, and what settings are in force?

Nothing in the name of CHOCO-solo-duo gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does CHOCO-solo-duo sit?

There is no region on record for CHOCO-solo-duo. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 188.213.7.147:28015 is the address it uses.

On what Rust version does CHOCO-solo-duo operate?

Rust network protocol 2634 and build 166652 on Windows is what CHOCO-solo-duo uses. The protocol must match for you to join; Steam will update your game.

How reliably does CHOCO-solo-duo stay online?

Right now CHOCO-solo-duo is offline, with its last appearance 21 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipes and resets

When does CHOCO-solo-duo wipe, and how often?

Too few wipes are on record for CHOCO-solo-duo to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 15 hours ago.

Where it appears

Which meanings sit behind the tags on CHOCO-solo-duo?

The game's server browser reads the tags CHOCO-solo-duo publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does CHOCO-solo-duo appear in?

These themed Rust Data Lab lists carry CHOCO-solo-duo: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does CHOCO-solo-duo place?

CHOCO-solo-duo sits at #15,990 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is CHOCO-solo-duo right now?

No live signal from CHOCO-solo-duo right now, which was last seen 21 days 9 hours ago.

Getting on

What is the way to join CHOCO-solo-duo?

In Rust, press F1 and enter client.connect 188.213.7.147:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.