Element card · group Modded · atomic number 14,786, its rank
IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has IKS[211 Devblog] set, and what settings are in force?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
About the server
What region hosts IKS[211 Devblog]?
There is no region on record for IKS[211 Devblog]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 188.241.241.200:27015 is the address it uses.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. Joining requires the same protocol on your game; Steam takes care of updating it.
Does IKS[211 Devblog] stay up, and how reliable is its uptime?
Right now IKS[211 Devblog] is offline, with its last appearance 9 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 18 hours ago.
Tags, lists
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): Player slots: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
You will find IKS[211 Devblog] on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player counts
What position does IKS[211 Devblog] hold among Rust servers?
The seven-day player-hours table has IKS[211 Devblog] at #14,786, in the top 67% of ranked servers.
What does the current player count on IKS[211 Devblog] tell you?
The last recorded sighting of IKS[211 Devblog] was 9 days 2 hours ago, and it is offline now.
Connection
How can you connect to IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 188.241.241.200:27015. The Launch Rust button on this page does the same job through Steam.