Element card · group Modded · atomic number 13,075, its rank
IKS[211 Devblog]
Offline 188.241.241.235:27015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on IKS[211 Devblog]?
Nothing in the name of IKS[211 Devblog] gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does IKS[211 Devblog] sit?
No region is published by IKS[211 Devblog]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.241.241.235:27015.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is IKS[211 Devblog] for staying online?
Currently offline, IKS[211 Devblog] was last seen 11 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 October 2026.
Wipe days
When does IKS[211 Devblog] wipe, and how often?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 21 hours ago.
Tags, lists
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] makes public for the server browser to read: mp10 (Max players): Player slots: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
These themed Rust Data Lab lists carry IKS[211 Devblog]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, where does IKS[211 Devblog] place?
Player hours over the last week put IKS[211 Devblog] at #13,075, inside the top 60% of ranked servers.
How many players does IKS[211 Devblog] have at the moment?
IKS[211 Devblog] is offline at the moment; the last sighting was 11 days 10 hours ago.
Connection
What steps get you onto IKS[211 Devblog]?
In Rust, press F1 and enter client.connect 188.241.241.235:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.