Element card · group Modded · atomic number 15,317, its rank
ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ServerControl isolated validation?
The map on ServerControl isolated validation is procedural, made by the game.
What settings and rules apply on ServerControl isolated validation?
No gather rate appears in the name of ServerControl isolated validation. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts ServerControl isolated validation?
No region is published by ServerControl isolated validation. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 188.255.115.127:29115 is the address it uses.
What Rust version does ServerControl isolated validation currently run?
Rust network protocol 2634 and build 167781 on Windows is what ServerControl isolated validation uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is ServerControl isolated validation for staying online?
Currently offline, ServerControl isolated validation was last seen 11 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does ServerControl isolated validation wipe, and how often?
The record holds too few of ServerControl isolated validation's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 11 days 16 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on ServerControl isolated validation?
These are the tags ServerControl isolated validation makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does ServerControl isolated validation appear in?
These themed Rust Data Lab lists carry ServerControl isolated validation: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does ServerControl isolated validation compare with other servers in the rankings?
The seven-day player-hours table has ServerControl isolated validation at #15,317, in the top 70% of ranked servers.
What does the current player count on ServerControl isolated validation tell you?
The last recorded sighting of ServerControl isolated validation was 11 days 16 hours ago, and it is offline now.
How to join
What is the way to join ServerControl isolated validation?
You can connect by pressing F1 in Rust and entering client.connect 188.255.115.127:29115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.