Rust Data LabData lab · live
Live readings Servers11,733 Players63,580 Populated3,313 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Modded · atomic number 15,980, its rank

WindowsGSM - Server #2

Offline 188.255.171.116:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,980top 71%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 23 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 02:20 UTC36d ago 2 – running 1
Mon 14 Sep, 12:07 UTC45d ago 1 halved by day 3 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 48
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  4. 4 Ru 404 RUST 2Х|ДЛ… 16
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  6. 6 Ru RustSpain.com … 218
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Quick answers

from the figures on this page

Map and rules

What rules has WindowsGSM - Server #2 set, and what settings are in force?

Nothing in the name of WindowsGSM - Server #2 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does WindowsGSM - Server #2 sit?

No region is published by WindowsGSM - Server #2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 188.255.171.116:28015.

On what Rust version does WindowsGSM - Server #2 operate?

Rust network protocol 2633 and build 163794 on Windows is what WindowsGSM - Server #2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is WindowsGSM - Server #2 for staying online?

Currently offline, WindowsGSM - Server #2 was last seen 24 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

How often does a wipe happen on WindowsGSM - Server #2, and at what time?

The record holds too few of WindowsGSM - Server #2's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 21 hours ago.

On WindowsGSM - Server #2, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on WindowsGSM - Server #2?

The game's server browser reads the tags WindowsGSM - Server #2 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does WindowsGSM - Server #2 appear in?

These themed Rust Data Lab lists carry WindowsGSM - Server #2: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does WindowsGSM - Server #2 place?

The seven-day player-hours table has WindowsGSM - Server #2 at #15,980, in the top 71% of ranked servers.

How full is WindowsGSM - Server #2 right now?

The last recorded sighting of WindowsGSM - Server #2 was 24 days 12 hours ago, and it is offline now.

How to join

What is the way to join WindowsGSM - Server #2?

You can connect by pressing F1 in Rust and entering client.connect 188.255.171.116:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.