Element card · group Modded · atomic number 12,573, its rank
TroubleChute
Offline 188.255.236.151:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 147
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4
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is TroubleChute based in?
There is no region on record for TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 188.255.236.151:28015.
On what Rust version does TroubleChute operate?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does TroubleChute stay online?
Currently offline, TroubleChute was last seen 2 days 3 hours ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. On 25 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on TroubleChute, and at what time?
The record holds too few of TroubleChute's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 7 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on TroubleChute?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does TroubleChute place?
The seven-day player-hours table has TroubleChute at #12,573, in the top 57% of ranked servers.
What does the current player count on TroubleChute tell you?
No live signal from TroubleChute right now, which was last seen 2 days 3 hours ago. Averaged over the past week: 0 players, peaking at 1.
Connection
What steps get you onto TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 188.255.236.151:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.