Rust Data LabData lab · live
Live readings Servers11,615 Players36,116 Populated2,895 Fresh wipes · 3h67 Sampled every 5 min

Element card · group PvE · atomic number 15,339, its rank

Shabba

Offline EU 188.31.12.227:28015 checked 22h ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69% · #2563 in EU
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0013:0018:0022:0003:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510008:0013:0018:0022:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 92
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 92/ 2,000
  2. 2 Tr TRAVELER PVE [… 25
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 25/ 100
  3. 3 Pv 1[PvE]Тульский… 23
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average 23/ 200
  4. 4 Re [PvE] Relic Eu… 7
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 7/ 200
  5. 5 Ru [GER] Rust Oas… 7
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 7/ 140
  6. 6 Ru RustAria#4 [Ми… 12
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 12/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Shabba?

Shabba runs a procedural map of size 4,500 with seed 1994412; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Shabba configured, and what rules apply?

No gather rate appears in the name of Shabba. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

Which location is Shabba based in?

Shabba gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 188.31.12.227:28015.

Which Rust version is Shabba on?

Rust network protocol 2635 and build 168909 on Linux is what Shabba uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Shabba for staying online?

Currently offline, Shabba was last seen 22 hours ago. The uptime it reports suggests it restarted roughly 5 days 13 hours ago. 9 of 24 hours were up in the last 1 full day, which works out at 38%. It first appeared to Rust Data Lab on 27 October 2026.

How well does Shabba perform?

The last 48 hours show an average of 73 server fps and a minimum of 53. The maximum entity count was 128,904, covering buildings, deployables and all else in the world. Memory use peaked at 4,798 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Shabba wipe, and how often?

The record holds too few of Shabba's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.

Tags, lists

What should you understand from the tags Shabba carries?

These are the tags Shabba makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): The server browser files it under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Shabba come up?

The Rust Data Lab lists that include Shabba are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Shabba place?

Shabba is #15,339 on seven-day player hours, #2,563 in Europe, and in the top 69% of all ranked servers.

What does the current player count on Shabba tell you?

The last recorded sighting of Shabba was 22 hours ago, and it is offline now. Over seven days the mean player count is 0.

How to join

How can you connect to Shabba?

You can connect by pressing F1 in Rust and entering client.connect 188.31.12.227:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^p,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.