Rust Data LabData lab · live
Live readings Servers11,867 Players96,005 Populated3,901 Fresh wipes · 3h390 Sampled every 5 min

Element card · group Modded · atomic number 15,315, its rank

mKpwnz Private Server

Offline 188.40.110.20:28015 checked 9d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,315top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct8 Oct13 Oct17 Oct22 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:50 UTC21d ago 2 – running 0
Mon 5 Oct, 06:33 UTC24d ago 1 held half 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 186
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  4. 4 Ru 404 RUST 2Х|ДЛ… 81
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Quick answers

from the figures on this page

Settings and map

What map is in play on mKpwnz Private Server?

A procedural map runs on mKpwnz Private Server, generated by the game.

How is mKpwnz Private Server configured, and what rules apply?

No gather rate appears in the name of mKpwnz Private Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is mKpwnz Private Server based in?

No region is published by mKpwnz Private Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 188.40.110.20:28015.

Which Rust version is mKpwnz Private Server on?

Rust network protocol 2634 and build 167781 on Linux is what mKpwnz Private Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does mKpwnz Private Server stay up, and how reliable is its uptime?

Right now mKpwnz Private Server is offline, with its last appearance 9 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does mKpwnz Private Server wipe, and how often?

Too few wipes are on record for mKpwnz Private Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 days 22 hours ago the current world was made.

How does mKpwnz Private Server look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

How should you read the tags on mKpwnz Private Server?

The game's server browser reads the tags mKpwnz Private Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does mKpwnz Private Server appear in?

These themed Rust Data Lab lists carry mKpwnz Private Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does mKpwnz Private Server hold among Rust servers?

Player hours over the last week put mKpwnz Private Server at #15,315, inside the top 69% of ranked servers.

What does the current player count on mKpwnz Private Server tell you?

No live signal from mKpwnz Private Server right now, which was last seen 9 days 20 hours ago.

Getting on

How can you connect to mKpwnz Private Server?

Open the console with F1 in Rust and type client.connect 188.40.110.20:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.