Rust Data LabData lab · live
Live readings Servers11,596 Players34,117 Populated2,818 Fresh wipes · 3h64 Sampled every 5 min

Element card · group Modded · atomic number 9,749, its rank

Rust Plus200 Teste

Offline 188.82.56.95:28015 checked 2h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak 1
Rank · atomic number#9,749top 44%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75123:0001:0005:0022:0000:0002:00Wiped Mon 26 Oct, 23:28 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:58 UTC6h ago – – running 0
Mon 26 Oct, 23:28 UTC1d ago – – – 0
Mon 19 Oct, 15:35 UTC8d ago 1 halved by day 1 7.3 days 0
Sat 17 Oct, 23:56 UTC10d ago 1 – 1.7 days 1
Wed 14 Oct, 09:38 UTC13d ago 1 halved by day 1 3.6 days 0
Thu 8 Oct, 21:42 UTC19d ago 1 halved by day 1 5.5 days 0
Wed 7 Oct, 02:37 UTC21d ago 1 – 1.8 days 0
Mon 5 Oct, 16:21 UTC22d ago 1 – 1.4 days 0
Sun 4 Oct, 15:38 UTC23d ago 1 – 1 days 1
Sat 3 Oct, 22:40 UTC24d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Plus200 Teste?

The map on Rust Plus200 Teste is procedural at size 5,000 with seed 1517734688, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Rust Plus200 Teste configured, and what rules apply?

The name of Rust Plus200 Teste carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Rust Plus200 Teste sit?

No region is published by Rust Plus200 Teste. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.82.56.95:28015.

Which Rust version is Rust Plus200 Teste on?

Rust network protocol 2635 and build 168909 on Windows is what Rust Plus200 Teste uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Plus200 Teste for staying online?

Currently offline, Rust Plus200 Teste was last seen 2 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipes and resets

When does Rust Plus200 Teste wipe, and how often?

With no fixed rhythm, Rust Plus200 Teste wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 hours ago the current world was made.

On Rust Plus200 Teste, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 3 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

What should you understand from the tags Rust Plus200 Teste carries?

These are the tags Rust Plus200 Teste makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): It has 15 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Plus200 Teste appear in?

These themed Rust Data Lab lists carry Rust Plus200 Teste: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How does Rust Plus200 Teste compare with other servers in the rankings?

The seven-day player-hours table has Rust Plus200 Teste at #9,749, in the top 44% of ranked servers.

How many players does Rust Plus200 Teste have at the moment?

The last recorded sighting of Rust Plus200 Teste was 2 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 06:00 UTC, when the average was 1 players.

Connection

What steps get you onto Rust Plus200 Teste?

Open the console with F1 in Rust and type client.connect 188.82.56.95:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp15
Max players It has 15 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.