Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 15,552, its rank

My Rust server | Powered by AMP

Offline 188.83.26.58:28015 checked 36d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,552top 71%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 16:36 UTC37d ago 1 – running 1
Mon 21 Sep, 14:17 UTC38d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on My Rust server | Powered by AMP?

A procedural map runs on My Rust server | Powered by AMP, generated by the game.

How is My Rust server | Powered by AMP configured, and what rules apply?

No gather rate appears in the name of My Rust server | Powered by AMP. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does My Rust server | Powered by AMP sit?

There is no region on record for My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 188.83.26.58:28015.

On what Rust version does My Rust server | Powered by AMP operate?

Rust network protocol 2633 and build 165217 on Linux is what My Rust server | Powered by AMP uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Rust server | Powered by AMP for staying online?

My Rust server | Powered by AMP is not online at the moment; the last sighting was 36 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

When does My Rust server | Powered by AMP wipe, and how often?

My Rust server | Powered by AMP's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 37 days 6 hours ago.

What does a typical wipe day on My Rust server | Powered by AMP involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust server | Powered by AMP come up?

The Rust Data Lab lists that include My Rust server | Powered by AMP are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does My Rust server | Powered by AMP compare with other servers in the rankings?

Player hours over the last week put My Rust server | Powered by AMP at #15,552, inside the top 71% of ranked servers.

How full is My Rust server | Powered by AMP right now?

My Rust server | Powered by AMP is offline at the moment; the last sighting was 36 days 1 hours ago.

Connection

How can you connect to My Rust server | Powered by AMP?

You can connect by pressing F1 in Rust and entering client.connect 188.83.26.58:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.