Element card · group Modded · atomic number 13,334, its rank
Test
Offline 188.92.22.146:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Test?
The map on Test is procedural, made by the game.
What rules has Test set, and what settings are in force?
Nothing in the name of Test gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Test?
Nothing about a region is published by Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.92.22.146:28015.
On what Rust version does Test operate?
On Windows, Test is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How reliably does Test stay online?
Currently offline, Test was last seen 43 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
What is the wiping pattern on Test?
The record holds too few of Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 9 hours ago.
Where it appears
How should you read the tags on Test?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Test hold among Rust servers?
Player hours over the last week put Test at #13,334, inside the top – of ranked servers.
How many players does Test have at the moment?
Test is offline at the moment; the last sighting was 43 days ago.
Connection
How can you connect to Test?
You can connect by pressing F1 in Rust and entering client.connect 188.92.22.146:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.