Rust Data LabData lab · live
Live readings Servers11,837 Players81,308 Populated3,746 Fresh wipes · 3h263 Sampled every 5 min

Element card · group Modded · atomic number 13,234, its rank

DarkStyle's Carbon Test Server

Offline 189.203.145.34:28505 checked 37d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,234top 57%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 94
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Quick answers

from the figures on this page

Server setup

What map is in play on DarkStyle's Carbon Test Server?

A procedural map runs on DarkStyle's Carbon Test Server, generated by the game.

What rules has DarkStyle's Carbon Test Server set, and what settings are in force?

No gather rate appears in the name of DarkStyle's Carbon Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does DarkStyle's Carbon Test Server sit?

There is no region on record for DarkStyle's Carbon Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 189.203.145.34:28505.

What Rust version does DarkStyle's Carbon Test Server currently run?

Rust network protocol 2633 and build 164530 on Windows is what DarkStyle's Carbon Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DarkStyle's Carbon Test Server stay up, and how reliable is its uptime?

Currently offline, DarkStyle's Carbon Test Server was last seen 37 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 6 hours ago.

Lists and tags

Which meanings sit behind the tags on DarkStyle's Carbon Test Server?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list DarkStyle's Carbon Test Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DarkStyle's Carbon Test Server come up?

You will find DarkStyle's Carbon Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does DarkStyle's Carbon Test Server place?

The seven-day player-hours table has DarkStyle's Carbon Test Server at #13,234, in the top 57% of ranked servers.

How many players does DarkStyle's Carbon Test Server have at the moment?

No live signal from DarkStyle's Carbon Test Server right now, which was last seen 37 days 7 hours ago.

How to join

What is the way to join DarkStyle's Carbon Test Server?

Open the console with F1 in Rust and type client.connect 189.203.145.34:28505. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build It runs build 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.