Rust Data LabData lab · live
Live readings Servers11,611 Players38,989 Populated2,838 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 11,980, its rank

Test Server

Offline 190.192.19.126:28015 checked 2d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,980top 54%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct30 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:35 UTC2d ago 1 – running 0
Wed 30 Sep, 22:18 UTC29d ago 4 – 27 days 0
Sun 27 Sep, 01:47 UTC33d ago 1 – 3.9 days 1
Sat 26 Sep, 01:47 UTC34d ago 1 – 1 days 0
Wed 23 Sep, 03:46 UTC37d ago 1 – 2.9 days 1
Tue 22 Sep, 21:39 UTC37d ago 1 – 0.3 days 0
Thu 17 Sep, 04:13 UTC43d ago 1 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Test Server?

A procedural map runs on Test Server, generated by the game.

What settings and rules apply on Test Server?

No gather rate appears in the name of Test Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

About the server

In what location does Test Server sit?

Nothing about a region is published by Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 190.192.19.126:28015.

What Rust version does Test Server currently run?

On Windows, Test Server is running Rust network protocol 2635 and build 169423. The protocol must match for you to join; Steam will update your game.

How dependable is Test Server for staying online?

Right now Test Server is offline, with its last appearance 2 days ago. It was online for 8 of 168 hours in the last 7 full days, which is 5% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does Test Server wipe, and how often?

With no fixed rhythm, Test Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 7 hours ago the current world was made.

On Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

What should you understand from the tags Test Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169423 (Build): Build number: 169423; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

You will find Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does Test Server hold among Rust servers?

Player hours over the last week put Test Server at #11,980, inside the top 54% of ranked servers.

How many players does Test Server have at the moment?

The last recorded sighting of Test Server was 2 days ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Connection

What is the way to join Test Server?

Open the console with F1 in Rust and type client.connect 190.192.19.126:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169423
Build Build number: 169423.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.