Element card · group Modded · atomic number 15,800, its rank
RPSCAN
Offline 192.154.104.162:28019 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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- 3 Re RETRO RUST #1 … 70
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4
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- 5 Ru 404 RUST 2Х|ДЛ… 64
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Quick answers
from the figures on this pageSettings and map
How is RPSCAN configured, and what rules apply?
Nothing in the name of RPSCAN gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts RPSCAN?
No region is published by RPSCAN. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 192.154.104.162:28019 is the address it uses.
Which Rust version is RPSCAN on?
Rust network protocol 2634 and build 166652 on Windows is what RPSCAN uses. The protocol must match for you to join; Steam will update your game.
How dependable is RPSCAN for staying online?
RPSCAN is not online at the moment; the last sighting was 16 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 11 October 2026.
Wipes and resets
When does RPSCAN wipe, and how often?
Too few wipes are on record for RPSCAN to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours ago.
Tags, lists
Which meanings sit behind the tags on RPSCAN?
These are the tags RPSCAN makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RPSCAN come up?
These themed Rust Data Lab lists carry RPSCAN: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does RPSCAN compare with other servers in the rankings?
RPSCAN sits at #15,800 for seven-day player hours, placing it in the top 72% of ranked servers.
How many players does RPSCAN have at the moment?
No live signal from RPSCAN right now, which was last seen 16 days 8 hours ago.
Connection
What is the way to join RPSCAN?
Open the console with F1 in Rust and type client.connect 192.154.104.162:28019. The Launch Rust button on this page does the same job through Steam.