Rust Data LabData lab · live
Live readings Servers11,808 Players76,491 Populated3,745 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 15,769, its rank

RPGAL1

Offline 192.154.104.162:28101 checked 17d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,769top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:05 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 116
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  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Re RETRO RUST #1 … 134
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 134/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 105
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 105/ 700
  5. 5 Ru RustSpain.com … 35
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 35/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Settings and map

What settings and rules apply on RPGAL1?

The name of RPGAL1 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is RPGAL1 based in?

No region is published by RPGAL1. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 192.154.104.162:28101.

Which Rust version is RPGAL1 on?

Rust network protocol 2634 and build 166652 on Windows is what RPGAL1 uses. The protocol must match for you to join; Steam will update your game.

How reliably does RPGAL1 stay online?

RPGAL1 is not online at the moment; the last sighting was 17 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipe days

When does RPGAL1 wipe, and how often?

The record holds too few of RPGAL1's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 17 days 4 hours ago the current world was made.

What does a typical wipe day on RPGAL1 involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on RPGAL1?

These are the tags RPGAL1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RPGAL1 come up?

The Rust Data Lab lists that include RPGAL1 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does RPGAL1 hold among Rust servers?

The seven-day player-hours table has RPGAL1 at #15,769, in the top 71% of ranked servers.

What does the current player count on RPGAL1 tell you?

No live signal from RPGAL1 right now, which was last seen 17 days 4 hours ago.

Connection

What steps get you onto RPGAL1?

In Rust, press F1 and enter client.connect 192.154.104.162:28101. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.