Rust Data LabData lab · live
Live readings Servers11,786 Players82,493 Populated3,818 Fresh wipes · 3h159 Sampled every 5 min

Element card · group Modded · atomic number 15,437, its rank

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,437top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 189
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  4. 4 Ru 404 RUST 2Х|ДЛ… 133
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 133/ 700
  5. 5 Ru RustSpain.com … 22
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 22/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 45
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 45/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What settings and rules apply on [TEST] Corrosion Map Editor Validation?

The name of [TEST] Corrosion Map Editor Validation carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts [TEST] Corrosion Map Editor Validation?

No region is published by [TEST] Corrosion Map Editor Validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 192.154.253.111:28025.

On what Rust version does [TEST] Corrosion Map Editor Validation operate?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [TEST] Corrosion Map Editor Validation stay online?

At the moment, [TEST] Corrosion Map Editor Validation is online. According to the uptime it reports, the last restart was about 10 days 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.

Is [TEST] Corrosion Map Editor Validation known for smooth running?

The last 48 hours show an average of 48 server fps and a minimum of 29. The maximum entity count was 132,264, covering buildings, deployables and all else in the world. Memory use peaked at 5,337 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does [TEST] Corrosion Map Editor Validation wipe, and how often?

Too few wipes are on record for [TEST] Corrosion Map Editor Validation to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 12 hours ago.

Lists and tags

What should you understand from the tags [TEST] Corrosion Map Editor Validation carries?

These are the tags [TEST] Corrosion Map Editor Validation makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [TEST] Corrosion Map Editor Validation come up?

These themed Rust Data Lab lists carry [TEST] Corrosion Map Editor Validation: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [TEST] Corrosion Map Editor Validation hold among Rust servers?

Player hours over the last week put [TEST] Corrosion Map Editor Validation at #15,437, inside the top 69% of ranked servers.

How full is [TEST] Corrosion Map Editor Validation right now?

Of 10 slots, 0 are taken on [TEST] Corrosion Map Editor Validation right now. The seven-day average for this server is 0 players.

Getting on

What steps get you onto [TEST] Corrosion Map Editor Validation?

Open the console with F1 in Rust and type client.connect 192.154.253.111:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.