Element card · group Modded · atomic number 15,437, its rank
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What settings and rules apply on [TEST] Corrosion Map Editor Validation?
The name of [TEST] Corrosion Map Editor Validation carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts [TEST] Corrosion Map Editor Validation?
No region is published by [TEST] Corrosion Map Editor Validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 192.154.253.111:28025.
On what Rust version does [TEST] Corrosion Map Editor Validation operate?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [TEST] Corrosion Map Editor Validation stay online?
At the moment, [TEST] Corrosion Map Editor Validation is online. According to the uptime it reports, the last restart was about 10 days 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Is [TEST] Corrosion Map Editor Validation known for smooth running?
The last 48 hours show an average of 48 server fps and a minimum of 29. The maximum entity count was 132,264, covering buildings, deployables and all else in the world. Memory use peaked at 5,337 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does [TEST] Corrosion Map Editor Validation wipe, and how often?
Too few wipes are on record for [TEST] Corrosion Map Editor Validation to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 12 hours ago.
Lists and tags
What should you understand from the tags [TEST] Corrosion Map Editor Validation carries?
These are the tags [TEST] Corrosion Map Editor Validation makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [TEST] Corrosion Map Editor Validation come up?
These themed Rust Data Lab lists carry [TEST] Corrosion Map Editor Validation: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does [TEST] Corrosion Map Editor Validation hold among Rust servers?
Player hours over the last week put [TEST] Corrosion Map Editor Validation at #15,437, inside the top 69% of ranked servers.
How full is [TEST] Corrosion Map Editor Validation right now?
Of 10 slots, 0 are taken on [TEST] Corrosion Map Editor Validation right now. The seven-day average for this server is 0 players.
Getting on
What steps get you onto [TEST] Corrosion Map Editor Validation?
Open the console with F1 in Rust and type client.connect 192.154.253.111:28025. The Launch Rust button on this page does the same job through Steam.