Element card · group Modded · atomic number 12,836, its rank
We Love Rust | PvE |
Online 192.34.101.99:50000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on We Love Rust | PvE |?
A procedural map of size 3,500 with seed 379859120 runs on We Love Rust | PvE |, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is We Love Rust | PvE | configured, and what rules apply?
Nothing in the name of We Love Rust | PvE | gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is We Love Rust | PvE | based in?
Nothing about a region is published by We Love Rust | PvE |. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 192.34.101.99:50000.
Which Rust version is We Love Rust | PvE | on?
Rust network protocol 2635 and build 168909 on Linux is what We Love Rust | PvE | uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is We Love Rust | PvE | for staying online?
Right now, We Love Rust | PvE | is reachable. About 23 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does We Love Rust | PvE | perform?
Server fps averaged 213 over the last 48 hours, with 160 as the lowest. The maximum entity count was 71,681, covering buildings, deployables and all else in the world. The highest memory usage was 2,671 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on We Love Rust | PvE |, and at what time?
Too few wipes are on record for We Love Rust | PvE | to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days ago.
What does a typical wipe day on We Love Rust | PvE | involve?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 21 hours after it began.
Lists and tags
How should you read the tags on We Love Rust | PvE |?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list We Love Rust | PvE | publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does We Love Rust | PvE | come up?
You will find We Love Rust | PvE | on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does We Love Rust | PvE | hold among Rust servers?
We Love Rust | PvE | sits at #12,836 for seven-day player hours, placing it in the top 58% of ranked servers.
How many players does We Love Rust | PvE | have at the moment?
At the moment We Love Rust | PvE | has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 1.
Getting on
How can you connect to We Love Rust | PvE |?
In Rust, press F1 and enter client.connect 192.34.101.99:50000. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/5WcNFbPA.