Element card · group Modded · atomic number 15,980, its rank
Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_217_DevBlog?
Generated by the game, the map on Server_217_DevBlog is procedural.
What settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
Server details
In what location does Server_217_DevBlog sit?
No region is published by Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 193.107.108.174:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server_217_DevBlog stay up, and how reliable is its uptime?
Currently offline, Server_217_DevBlog was last seen 24 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe schedule
How often does a wipe happen on Server_217_DevBlog, and at what time?
The record holds too few of Server_217_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 9 hours ago.
Lists and tags
Which meanings sit behind the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2183 (Protocol): Protocol 2183 is required; join only if your game matches it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server_217_DevBlog come up?
These themed Rust Data Lab lists carry Server_217_DevBlog: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
Against other Rust servers, where does Server_217_DevBlog place?
Player hours over the last week put Server_217_DevBlog at #15,980, inside the top 71% of ranked servers.
How full is Server_217_DevBlog right now?
The last recorded sighting of Server_217_DevBlog was 24 days 15 hours ago, and it is offline now.
How to join
What steps get you onto Server_217_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 193.107.108.174:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.