Rust Data LabData lab · live
Live readings Servers11,892 Players102,135 Populated3,937 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Modded · atomic number 9,793, its rank

BuildLab

Online 193.141.60.250:47831 checked 25m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average1peak 1
Rank · atomic number#9,793top 44%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0012:0013:0014:0015:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep2 Oct8 Oct13 Oct24 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:57 UTC7d ago 1 – running 1
Fri 2 Oct, 16:57 UTC27d ago 1 held half 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 194
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 194/ 999
  2. 2 Bu [NA] Builders … 121
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 121/ 999
  3. 3 Ru [AU] Rusticate… 38
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 38/ 150
  4. 4 At Atlas // CSL -… 1
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 1/ 100
  5. 5 Aq AQRUX RUST BUI… 35
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 35/ 100
  6. 6 Ko KoalaKopters -… 36

Quick answers

from the figures on this page

Server setup

What map is in play on BuildLab?

A procedural map runs on BuildLab, generated by the game.

What rules has BuildLab set, and what settings are in force?

No gather rate appears in the name of BuildLab. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts BuildLab?

Nothing about a region is published by BuildLab. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 193.141.60.250:47831.

Which Rust version is BuildLab on?

On Windows, BuildLab is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does BuildLab stay online?

Right now, BuildLab is reachable. For the last 7 full days, 6 of 168 hours were online, giving 4% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on BuildLab, and at what time?

Too few wipes are on record for BuildLab to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 21 hours ago.

How does BuildLab look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on BuildLab?

These are the tags BuildLab makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does BuildLab come up?

You will find BuildLab on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does BuildLab compare with other servers in the rankings?

BuildLab sits at #9,793 for seven-day player hours, placing it in the top 44% of ranked servers.

How full is BuildLab right now?

BuildLab currently shows 0 players across 4 slots. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.

How to join

What is the way to join BuildLab?

In Rust, press F1 and enter client.connect 193.141.60.250:47831. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players Player slots: 4.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.