Element card · group Vanilla · atomic number 15,789, its rank
[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 193.141.60.251:28020 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:38 UTC, in 12h. Its weekly schedule tag · low confidence
Coming wipes
- 12hFri 30 Oct, 12:38 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 7d 12hFri 6 Nov, 12:38 UTC
- 14d 12hFri 13 Nov, 12:38 UTC
- 21d 12hFri 20 Nov, 12:38 UTC
- 28d 12hFri 27 Nov, 12:38 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 35d 12hFri 4 Dec, 12:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 12:38 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [WILDCORE] EU 2X | TEST | WEEKLY?
A procedural map runs on [WILDCORE] EU 2X | TEST | WEEKLY, generated by the game.
What rules has [WILDCORE] EU 2X | TEST | WEEKLY set, and what settings are in force?
The name says it: gather runs at 2x on [WILDCORE] EU 2X | TEST | WEEKLY. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
About the server
In what location does [WILDCORE] EU 2X | TEST | WEEKLY sit?
With its EU tag, [WILDCORE] EU 2X | TEST | WEEKLY places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 193.141.60.251:28020.
What Rust version does [WILDCORE] EU 2X | TEST | WEEKLY currently run?
On Linux, [WILDCORE] EU 2X | TEST | WEEKLY is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [WILDCORE] EU 2X | TEST | WEEKLY for staying online?
Right now [WILDCORE] EU 2X | TEST | WEEKLY is offline, with its last appearance 20 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on [WILDCORE] EU 2X | TEST | WEEKLY, and at what time?
The prediction for [WILDCORE] EU 2X | TEST | WEEKLY follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Friday 30 October at 12:38 UTC. 20 days 11 hours ago the current world was made. Weekly wipes are what its tags advertise.
How does [WILDCORE] EU 2X | TEST | WEEKLY look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 8 hours after it began.
Where it appears
What should you understand from the tags [WILDCORE] EU 2X | TEST | WEEKLY carries?
The game's server browser reads the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [WILDCORE] EU 2X | TEST | WEEKLY come up?
The Rust Data Lab lists that include [WILDCORE] EU 2X | TEST | WEEKLY are: 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Population
What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?
[WILDCORE] EU 2X | TEST | WEEKLY is #15,789 on seven-day player hours, #2,534 in Europe, and in the top 72% of all ranked servers.
How many players does [WILDCORE] EU 2X | TEST | WEEKLY have at the moment?
The last recorded sighting of [WILDCORE] EU 2X | TEST | WEEKLY was 20 days ago, and it is offline now.
Getting on
What steps get you onto [WILDCORE] EU 2X | TEST | WEEKLY?
In Rust, press F1 and enter client.connect 193.141.60.251:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.