Rust Data LabData lab · live
Live readings Servers11,722 Players62,389 Populated3,280 Fresh wipes · 3h180 Sampled every 5 min

Element card · group Vanilla · atomic number 15,789, its rank

[WILDCORE] EU 2X | TEST | WEEKLY

Offline EU 193.141.60.251:28020 checked 20d ago

2x weekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,789top 72% · #2534 in EU
Last wipe20d agoweekly schedule
Next wipe12hFri 30 Oct, 12:38 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:38 UTC, in 12h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 12hFri 30 Oct, 12:38 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 12:38 UTC
  4. 14d 12hFri 13 Nov, 12:38 UTC
  5. 21d 12hFri 20 Nov, 12:38 UTC
  6. 28d 12hFri 27 Nov, 12:38 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 12:38 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:38 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ma Magic Rust #18… 249
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 338 on average 249/ 350
  2. 2 Mi MIRAGE RUST | … 20
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average 20/ 1,000
  3. 3 Mi MIRAGE RUST | … 77
    MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 290 on average 77/ 1,900
  4. 4 Ma Magic Rust #14… 35
    Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 288 on average 35/ 100
  5. 5 Ро РОССИЯ X2 / ДЛ… 29
    РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 29/ 100
  6. 6 Va VANILLA x2 | G… 4
    VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average 4/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [WILDCORE] EU 2X | TEST | WEEKLY?

A procedural map runs on [WILDCORE] EU 2X | TEST | WEEKLY, generated by the game.

What rules has [WILDCORE] EU 2X | TEST | WEEKLY set, and what settings are in force?

The name says it: gather runs at 2x on [WILDCORE] EU 2X | TEST | WEEKLY. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

In what location does [WILDCORE] EU 2X | TEST | WEEKLY sit?

With its EU tag, [WILDCORE] EU 2X | TEST | WEEKLY places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 193.141.60.251:28020.

What Rust version does [WILDCORE] EU 2X | TEST | WEEKLY currently run?

On Linux, [WILDCORE] EU 2X | TEST | WEEKLY is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [WILDCORE] EU 2X | TEST | WEEKLY for staying online?

Right now [WILDCORE] EU 2X | TEST | WEEKLY is offline, with its last appearance 20 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on [WILDCORE] EU 2X | TEST | WEEKLY, and at what time?

The prediction for [WILDCORE] EU 2X | TEST | WEEKLY follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Friday 30 October at 12:38 UTC. 20 days 11 hours ago the current world was made. Weekly wipes are what its tags advertise.

How does [WILDCORE] EU 2X | TEST | WEEKLY look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 8 hours after it began.

Where it appears

What should you understand from the tags [WILDCORE] EU 2X | TEST | WEEKLY carries?

The game's server browser reads the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [WILDCORE] EU 2X | TEST | WEEKLY come up?

The Rust Data Lab lists that include [WILDCORE] EU 2X | TEST | WEEKLY are: 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?

[WILDCORE] EU 2X | TEST | WEEKLY is #15,789 on seven-day player hours, #2,534 in Europe, and in the top 72% of all ranked servers.

How many players does [WILDCORE] EU 2X | TEST | WEEKLY have at the moment?

The last recorded sighting of [WILDCORE] EU 2X | TEST | WEEKLY was 20 days ago, and it is offline now.

Getting on

What steps get you onto [WILDCORE] EU 2X | TEST | WEEKLY?

In Rust, press F1 and enter client.connect 193.141.60.251:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.