Element card · group Modded · atomic number 22, its rank
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 2d 15h. Every Friday at 10:01 UTC · high confidence
Coming wipes
- 2d 15hFri 30 Oct, 10:01 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 9d 15hFri 6 Nov, 10:01 UTC
- 16d 15hFri 13 Nov, 10:01 UTC
- 23d 15hFri 20 Nov, 10:01 UTC
- 30d 15hFri 27 Nov, 10:01 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 37d 15hFri 4 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC4d ago | 590+189 queue | – | running | 114 |
| Fri 16 Oct, 10:01 UTC11d ago | 592+152 queue | halved by day 5 | 7 days | 59 |
| Fri 9 Oct, 10:02 UTC18d ago | 591+172 queue | halved by day 5 | 7 days | 62 |
| Fri 2 Oct, 10:01 UTC25d ago | 591+174 queue | halved by day 5 | 7 days | 175 |
| Fri 25 Sep, 10:00 UTC32d ago | 591+179 queue | halved by day 6 | 7 days | 69 |
| Fri 18 Sep, 10:00 UTC39d ago | 593+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
A procedural map of size 4,000 with seed 1112022 runs on Magic Rust #14 — Modded 2x (No limit) | Pyccкий, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: ДЛЯ CЛAБЫX ПK.
What settings and rules apply on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий carries a 2x gather rate, as its name states. You get up to 300 players per group. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does Magic Rust #14 — Modded 2x (No limit) | Pyccкий sit?
The name of Magic Rust #14 — Modded 2x (No limit) | Pyccкий points to Europe, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 80.242.59.71:10000 is the address it uses.
Which Rust version is Magic Rust #14 — Modded 2x (No limit) | Pyccкий on?
On Windows, Magic Rust #14 — Modded 2x (No limit) | Pyccкий is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Magic Rust #14 — Modded 2x (No limit) | Pyccкий stay up, and how reliable is its uptime?
At the moment, Magic Rust #14 — Modded 2x (No limit) | Pyccкий is online. About 12 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does Magic Rust #14 — Modded 2x (No limit) | Pyccкий perform?
In the last 48 hours, it averaged 47 server fps, with a low of 38. The maximum entity count was 560,081, covering buildings, deployables and all else in the world. Memory use peaked at 14,866 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs on a wipe rhythm of every Friday at 10:01 UTC. On Friday 30 October at 10:01 UTC the next wipe falls due. Counting back, the current world began 4 days 8 hours ago. Its tags carry a weekly wipe schedule.
On Magic Rust #14 — Modded 2x (No limit) | Pyccкий, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 591 players. 3 hours after the latest wipe the crowd peaked, and a further 189 waited in the queue. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
These are the tags Magic Rust #14 — Modded 2x (No limit) | Pyccкий makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp420 (Max players): 420 is the slot count; ts300 (Group limit): The team limit is 300; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; jp10 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Magic Rust #14 — Modded 2x (No limit) | Pyccкий appear in?
These themed Rust Data Lab lists carry Magic Rust #14 — Modded 2x (No limit) | Pyccкий: 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average.
Whose server is Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
The magicrust.gg hostname Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes also appears on 35 other servers we track, so the same operator most likely runs them.
Population
Against other Rust servers, where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий place?
The seven-day player-hours table has Magic Rust #14 — Modded 2x (No limit) | Pyccкий at #22, in the top 0.1% of ranked servers.
How full is Magic Rust #14 — Modded 2x (No limit) | Pyccкий right now?
At the moment Magic Rust #14 — Modded 2x (No limit) | Pyccкий has 341 of its 420 slots filled. Averaged over the past week: 258 players, peaking at 590. Over 48 hours, the highest average fell at 10:00 UTC, at 539 players.
How to join
What is the way to join Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
In Rust, press F1 and enter client.connect 80.242.59.71:10000. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://magicrust.gg/serv14.
