Element card · group Modded · atomic number 15,379, its rank
Server_216_DevBlog
Offline 193.142.159.84:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Server_216_DevBlog?
The map on Server_216_DevBlog is procedural, made by the game.
What settings and rules apply on Server_216_DevBlog?
Nothing in the name of Server_216_DevBlog gives a gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. VAC is off, Valve's anti-cheat.
Server details
What region hosts Server_216_DevBlog?
Nothing about a region is published by Server_216_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.142.159.84:28015.
What Rust version does Server_216_DevBlog currently run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Server_216_DevBlog stay online?
Currently offline, Server_216_DevBlog was last seen 9 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 October 2026.
Wipe days
When does Server_216_DevBlog wipe, and how often?
Too few wipes are on record for Server_216_DevBlog to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days ago.
Lists and tags
Which meanings sit behind the tags on Server_216_DevBlog?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2180 (Protocol): To join, your game must match protocol 2180; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Server_216_DevBlog publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Server_216_DevBlog appear in?
These themed Rust Data Lab lists carry Server_216_DevBlog: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does Server_216_DevBlog place?
Player hours over the last week put Server_216_DevBlog at #15,379, inside the top 70% of ranked servers.
How full is Server_216_DevBlog right now?
The last recorded sighting of Server_216_DevBlog was 9 days ago, and it is offline now.
How to join
What steps get you onto Server_216_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 193.142.159.84:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.