Rust Data LabData lab · live
Live readings Servers11,814 Players72,000 Populated3,646 Fresh wipes · 3h206 Sampled every 5 min

Element card · group Modded · atomic number 14,562, its rank

nameserver

Offline 193.168.178.99:28015 checked 30d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#14,562top 61%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep29 Sep2 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 22:03 UTC36d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on nameserver?

A procedural map runs on nameserver, generated by the game.

What settings and rules apply on nameserver?

No gather rate appears in the name of nameserver. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts nameserver?

There is no region on record for nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 193.168.178.99:28015.

On what Rust version does nameserver operate?

Rust network protocol 2633 and build 165217 on Windows is what nameserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does nameserver stay online?

Currently offline, nameserver was last seen 30 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on nameserver, and at what time?

nameserver's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 15 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on nameserver?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list nameserver publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does nameserver appear in?

These themed Rust Data Lab lists carry nameserver: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does nameserver place?

nameserver sits at #14,562 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on nameserver tell you?

The last recorded sighting of nameserver was 30 days 12 hours ago, and it is offline now.

How to join

What steps get you onto nameserver?

In Rust, press F1 and enter client.connect 193.168.178.99:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players It has 15 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.