Rust Data LabData lab · live
Live readings Servers11,806 Players70,052 Populated3,612 Fresh wipes · 3h182 Sampled every 5 min

Element card · group Vanilla · atomic number 15,326, its rank

Don't be a sore loser

Online 193.192.59.62:28300 checked 14m ago

monthly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:27 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 437
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 437/ 450
  2. 2 Ru Rusty Moose |E… 256
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 256/ 300
  3. 3 Fa [EU East] Face… 90
    [EU East] Facepunch 4 EU · groups of 8+ · monthly · 169 on average 90/ 350
  4. 4 Fa [EU] Facepunch… 146
    [EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average 146/ 400
  5. 5 Ru Rustopia.gg - … 50
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average 50/ 200
  6. 6 Ru Rustafied.com … 85
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 127 on average 85/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Don't be a sore loser?

The map on Don't be a sore loser is procedural at size 2,000 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Don't be a sore loser?

No gather rate appears in the name of Don't be a sore loser. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is disabled.

Server details

In what location does Don't be a sore loser sit?

No region is published by Don't be a sore loser. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.192.59.62:28300.

On what Rust version does Don't be a sore loser operate?

Rust network protocol 2635 and build 168909 on Windows is what Don't be a sore loser uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Don't be a sore loser stay online?

At the moment, Don't be a sore loser is online. The uptime it reports suggests it restarted roughly 6 days 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Don't be a sore loser known for smooth running?

The last 48 hours show an average of 59 server fps and a minimum of 44. Buildings, deployables and everything else in the world added up to as many as 16,839 entities. Memory use peaked at 1,478 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Don't be a sore loser?

The only wipe on Don't be a sore loser is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 18 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Don't be a sore loser involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Don't be a sore loser carries?

These are the tags Don't be a sore loser makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Don't be a sore loser appear in?

These themed Rust Data Lab lists carry Don't be a sore loser: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does Don't be a sore loser compare with other servers in the rankings?

Player hours over the last week put Don't be a sore loser at #15,326, inside the top 69% of ranked servers.

What does the current player count on Don't be a sore loser tell you?

Of 50 slots, 0 are taken on Don't be a sore loser right now. The past week gives an average of 0 players.

Connection

What steps get you onto Don't be a sore loser?

In Rust, press F1 and enter client.connect 193.192.59.62:28300. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.