Element card · group Modded · atomic number 10,545, its rank
BuildLab
Offline 193.200.229.230:47831 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on BuildLab?
A procedural map runs on BuildLab, generated by the game.
What settings and rules apply on BuildLab?
No gather rate appears in the name of BuildLab. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts BuildLab?
No region is published by BuildLab. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 193.200.229.230:47831 is the address it uses.
On what Rust version does BuildLab operate?
On Windows, BuildLab is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does BuildLab stay online?
Currently offline, BuildLab was last seen 41 hours ago. It was online for 5 of 168 hours in the last 7 full days, which is 3% uptime. The first sighting by Rust Data Lab was on 7 October 2026.
Wipe days
What is the wiping pattern on BuildLab?
Too few wipes are on record for BuildLab to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 20 hours ago.
Lists and tags
Which meanings sit behind the tags on BuildLab?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list BuildLab publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does BuildLab come up?
These themed Rust Data Lab lists carry BuildLab: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How does BuildLab compare with other servers in the rankings?
Player hours over the last week put BuildLab at #10,545, inside the top 47% of ranked servers.
What does the current player count on BuildLab tell you?
The last recorded sighting of BuildLab was 41 hours ago, and it is offline now. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
Getting on
How can you connect to BuildLab?
You can connect by pressing F1 in Rust and entering client.connect 193.200.229.230:47831, or by pressing Launch Rust here, which starts the game through Steam and joins for you.