Element card · group Modded · atomic number 15,255, its rank
BuildLab
Offline 193.200.229.85:47831 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on BuildLab?
Generated by the game, the map on BuildLab is procedural.
What rules has BuildLab set, and what settings are in force?
The name of BuildLab carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is BuildLab based in?
Nothing about a region is published by BuildLab. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 193.200.229.85:47831 is the address it uses.
Which Rust version is BuildLab on?
On Windows, BuildLab is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does BuildLab stay online?
BuildLab is not online at the moment; the last sighting was 10 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on BuildLab?
BuildLab's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 13 hours ago.
Lists and tags
What should you understand from the tags BuildLab carries?
These are the tags BuildLab makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does BuildLab appear in?
These themed Rust Data Lab lists carry BuildLab: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does BuildLab hold among Rust servers?
Player hours over the last week put BuildLab at #15,255, inside the top 70% of ranked servers.
How full is BuildLab right now?
No live signal from BuildLab right now, which was last seen 10 days 11 hours ago.
Getting on
What steps get you onto BuildLab?
You can connect by pressing F1 in Rust and entering client.connect 193.200.229.85:47831, or by pressing Launch Rust here, which starts the game through Steam and joins for you.