Rust Data LabData lab · live
Live readings Servers11,696 Players39,834 Populated3,002 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 15,391, its rank

LocalParsifal

Offline 193.22.231.120:28015 checked 39d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,391no region published
Last wipe200d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on LocalParsifal?

Generated by the game, the map on LocalParsifal is procedural.

What rules has LocalParsifal set, and what settings are in force?

The name of LocalParsifal carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does LocalParsifal sit?

The region code of LocalParsifal is uk1, and no region is published. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.22.231.120:28015.

Which Rust version is LocalParsifal on?

On Windows, LocalParsifal is running Rust network protocol 2623 and build 147942. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LocalParsifal stay up, and how reliable is its uptime?

LocalParsifal is not online at the moment; the last sighting was 39 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does LocalParsifal wipe, and how often?

LocalParsifal's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 200 days 22 hours ago the current world was made.

Tags, lists

How should you read the tags on LocalParsifal?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2623 (Protocol): To join, your game must match protocol 2623; cs147942 (Build): The game build is 147942; ptrak (Networking): The network layer is RakNet, standard in the game; $ruk1 (Region code): Region code: uk1; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list LocalParsifal publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does LocalParsifal come up?

The Rust Data Lab lists that include LocalParsifal are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does LocalParsifal place?

The seven-day player-hours table has LocalParsifal at #15,391, in the top – of ranked servers.

How many players does LocalParsifal have at the moment?

LocalParsifal is offline at the moment; the last sighting was 39 days 7 hours ago.

How to join

What steps get you onto LocalParsifal?

Open the console with F1 in Rust and type client.connect 193.22.231.120:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$ruk1,v2623,gmrust,cs147942,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players 15 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2623
Protocol To join, your game must match protocol 2623.
cs147942
Build The game build is 147942.
ptrak
Networking The network layer is RakNet, standard in the game.
$ruk1
Region code Region code: uk1.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.