Element card · group Modded · atomic number 15,090, its rank
Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_217_DevBlog?
Generated by the game, the map on Server_217_DevBlog is procedural.
What rules has Server_217_DevBlog set, and what settings are in force?
The name of Server_217_DevBlog carries no gather rate. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts Server_217_DevBlog?
No region is published by Server_217_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 193.232.161.40:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog is running Rust network protocol 2183. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Server_217_DevBlog stay online?
Right now Server_217_DevBlog is offline, with its last appearance 12 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipes and resets
What is the wiping pattern on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 6 hours ago.
Where it appears
Which meanings sit behind the tags on Server_217_DevBlog?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2183 (Protocol): The server runs protocol 2183, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; h5e7466bf (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Server_217_DevBlog publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
You will find Server_217_DevBlog on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Player counts
What position does Server_217_DevBlog hold among Rust servers?
The seven-day player-hours table has Server_217_DevBlog at #15,090, in the top 70% of ranked servers.
What does the current player count on Server_217_DevBlog tell you?
No live signal from Server_217_DevBlog right now, which was last seen 12 days 6 hours ago.
How to join
What steps get you onto Server_217_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 193.232.161.40:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.