Rust Data LabData lab · live
Live readings Servers11,716 Players55,754 Populated3,252 Fresh wipes · 3h168 Sampled every 5 min

Element card · group Modded · atomic number 12,902, its rank

My Untitled Rust Server

Offline 193.233.232.225:28015 checked 12d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#12,902top 60%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct8 Oct12 Oct15 Oct19 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:46 UTC13d ago 1 – running 1
Sun 11 Oct, 10:52 UTC17d ago 1 held half 4.2 days 0
Sat 10 Oct, 21:42 UTC18d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has My Untitled Rust Server set, and what settings are in force?

Nothing in the name of My Untitled Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts My Untitled Rust Server?

Nothing about a region is published by My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 193.233.232.225:28015.

Which Rust version is My Untitled Rust Server on?

On Windows, My Untitled Rust Server is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is My Untitled Rust Server for staying online?

My Untitled Rust Server is not online at the moment; the last sighting was 12 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe days

How often does a wipe happen on My Untitled Rust Server, and at what time?

No next wipe can be predicted on My Untitled Rust Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 18 hours ago.

What does a typical wipe day on My Untitled Rust Server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

How should you read the tags on My Untitled Rust Server?

The game's server browser reads the tags My Untitled Rust Server publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

The Rust Data Lab lists that include My Untitled Rust Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does My Untitled Rust Server compare with other servers in the rankings?

The seven-day player-hours table has My Untitled Rust Server at #12,902, in the top 60% of ranked servers.

How full is My Untitled Rust Server right now?

No live signal from My Untitled Rust Server right now, which was last seen 12 days 19 hours ago.

Getting on

How can you connect to My Untitled Rust Server?

Open the console with F1 in Rust and type client.connect 193.233.232.225:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp500
Max players 500 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.