Rust Data LabData lab · live
Live readings Servers11,593 Players39,661 Populated2,860 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 13,424, its rank

terrain recheck

Offline 193.29.139.147:28524 checked 35d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average0peak –
Rank · atomic number#13,424top 60%
Last wipe35d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 16:50 UTC35d ago 1 – running 0
Wed 23 Sep, 13:35 UTC36d ago 1 – 1.1 days 0
Tue 22 Sep, 07:49 UTC37d ago 1 – 1.2 days 0
Wed 16 Sep, 15:29 UTC43d ago 0 – 5.7 days 4
Wed 16 Sep, 09:23 UTC43d ago 4 – 0.3 days 1
Tue 15 Sep, 18:23 UTC44d ago 4 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

How is terrain recheck configured, and what rules apply?

No gather rate appears in the name of terrain recheck. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts terrain recheck?

There is no region on record for terrain recheck. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 193.29.139.147:28524.

On what Rust version does terrain recheck operate?

Rust network protocol 2633 and build 164530 on Linux is what terrain recheck uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is terrain recheck for staying online?

Right now terrain recheck is offline, with its last appearance 35 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe schedule

How often does a wipe happen on terrain recheck, and at what time?

No next wipe can be predicted on terrain recheck: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 13 hours ago the current world was made.

On terrain recheck, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on terrain recheck?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list terrain recheck publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does terrain recheck appear in?

The Rust Data Lab lists that include terrain recheck are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does terrain recheck hold among Rust servers?

Player hours over the last week put terrain recheck at #13,424, inside the top 60% of ranked servers.

How many players does terrain recheck have at the moment?

terrain recheck is offline at the moment; the last sighting was 35 days 12 hours ago.

How to join

What steps get you onto terrain recheck?

You can connect by pressing F1 in Rust and entering client.connect 193.29.139.147:28524, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players Player slots: 4.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.