Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h83 Sampled every 5 min

Element card · group Modded · atomic number 15,426, its rank

[U.S]OzziGaming Vanilla | Bi-Weekly |

Offline 193.31.31.104:28032 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,426top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  4. 4 Ru 404 RUST 2Х|ДЛ… 126
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  5. 5 Ru RustSpain.com … 19
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on [U.S]OzziGaming Vanilla | Bi-Weekly |?

[U.S]OzziGaming Vanilla | Bi-Weekly | runs a procedural map of size 3,000 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [U.S]OzziGaming Vanilla | Bi-Weekly | configured, and what rules apply?

No gather rate appears in the name of [U.S]OzziGaming Vanilla | Bi-Weekly |. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [U.S]OzziGaming Vanilla | Bi-Weekly | sit?

Nothing about a region is published by [U.S]OzziGaming Vanilla | Bi-Weekly |. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 193.31.31.104:28032.

Which Rust version is [U.S]OzziGaming Vanilla | Bi-Weekly | on?

On Linux, [U.S]OzziGaming Vanilla | Bi-Weekly | is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [U.S]OzziGaming Vanilla | Bi-Weekly | stay online?

Currently offline, [U.S]OzziGaming Vanilla | Bi-Weekly | was last seen 5 days 1 hours ago. For the last 7 full days, 66 of 168 hours were online, giving 39% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Wipes and resets

How often does a wipe happen on [U.S]OzziGaming Vanilla | Bi-Weekly |, and at what time?

[U.S]OzziGaming Vanilla | Bi-Weekly |'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 4 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on [U.S]OzziGaming Vanilla | Bi-Weekly |?

These are the tags [U.S]OzziGaming Vanilla | Bi-Weekly | makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [U.S]OzziGaming Vanilla | Bi-Weekly | appear in?

You will find [U.S]OzziGaming Vanilla | Bi-Weekly | on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does [U.S]OzziGaming Vanilla | Bi-Weekly | place?

Player hours over the last week put [U.S]OzziGaming Vanilla | Bi-Weekly | at #15,426, inside the top 69% of ranked servers.

What does the current player count on [U.S]OzziGaming Vanilla | Bi-Weekly | tell you?

No live signal from [U.S]OzziGaming Vanilla | Bi-Weekly | right now, which was last seen 5 days 1 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto [U.S]OzziGaming Vanilla | Bi-Weekly |?

You can connect by pressing F1 in Rust and entering client.connect 193.31.31.104:28032, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.