Rust Data LabData lab · live
Live readings Servers11,829 Players74,965 Populated3,733 Fresh wipes · 3h252 Sampled every 5 min

Element card · group Modded · atomic number 12,901, its rank

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,901top 58%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [NA] Builders … 59
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 59/ 999
  2. 2 In Intoxicated US… 10
    Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average 10/ 150
  3. 3 Rg RGB Creative B… 5
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 5/ 200
  4. 4 To Together We Ru… 3
    Together We Rust | Build Server NA · groups of 8+ · 2 on average 3/ 125
  5. 5 Bu Builders Like … 5
    Builders Like Us NA · groups of 32+ · monthly · 2 on average 5/ 100
  6. 6 Ec [NA] Echo Rust… 1
    [NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average 1/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Visuals Cinematic | Private?

A procedural map of size 4,500 with seed 1337 runs on [US] Visuals Cinematic | Private, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on [US] Visuals Cinematic | Private?

The name of [US] Visuals Cinematic | Private carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does [US] Visuals Cinematic | Private sit?

The name of [US] Visuals Cinematic | Private points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 193.31.31.106:28045.

What Rust version does [US] Visuals Cinematic | Private currently run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Visuals Cinematic | Private uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [US] Visuals Cinematic | Private stay online?

Right now, [US] Visuals Cinematic | Private is reachable. About 2 days 18 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Visuals Cinematic | Private perform?

Server fps averaged 65 over the last 48 hours, with 52 as the lowest. The entity count reached 124,616, including buildings, deployables and all other world items. The highest memory usage was 4,151 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [US] Visuals Cinematic | Private?

With no fixed rhythm, [US] Visuals Cinematic | Private wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 3 hours ago.

On [US] Visuals Cinematic | Private, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on [US] Visuals Cinematic | Private?

These are the tags [US] Visuals Cinematic | Private makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): It has 30 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Visuals Cinematic | Private come up?

These themed Rust Data Lab lists carry [US] Visuals Cinematic | Private: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does [US] Visuals Cinematic | Private place?

Player hours over the last week put [US] Visuals Cinematic | Private at #12,901, inside the top 58% of ranked servers.

What does the current player count on [US] Visuals Cinematic | Private tell you?

At the moment [US] Visuals Cinematic | Private has 0 of its 30 slots filled. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join [US] Visuals Cinematic | Private?

You can connect by pressing F1 in Rust and entering client.connect 193.31.31.106:28045, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players It has 30 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.