Rust Data LabData lab · live
Live readings Servers11,625 Players41,682 Populated3,017 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 15,312, its rank

Test Server JARVIS

Offline 193.5.238.30:28015 checked 15d ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,312top 71%
Last wipe15d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 12d 10hTue 10 Nov, 18:01 UTC
  3. 26d 10hTue 24 Nov, 18:01 UTC
  4. 35d 11hThu 3 Dec, 19:00 UTCFW
  5. 40d 10hTue 8 Dec, 18:01 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:01 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What rules has Test Server JARVIS set, and what settings are in force?

The name of Test Server JARVIS carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Test Server JARVIS?

Nothing about a region is published by Test Server JARVIS. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 193.5.238.30:28015.

Which Rust version is Test Server JARVIS on?

Rust network protocol 2634 and build 167781 on Windows is what Test Server JARVIS uses. The protocol must match for you to join; Steam will update your game.

How reliably does Test Server JARVIS stay online?

Test Server JARVIS is not online at the moment; the last sighting was 15 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe schedule

How often does a wipe happen on Test Server JARVIS, and at what time?

The prediction for Test Server JARVIS follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 15 days 13 hours ago the current world was made. Wipes every two weeks are what its tags set out.

On Test Server JARVIS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Test Server JARVIS?

gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Test Server JARVIS publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server JARVIS come up?

You will find Test Server JARVIS on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

What position does Test Server JARVIS hold among Rust servers?

Test Server JARVIS sits at #15,312 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Test Server JARVIS right now?

The last recorded sighting of Test Server JARVIS was 15 days 13 hours ago, and it is offline now.

How to join

How can you connect to Test Server JARVIS?

In Rust, press F1 and enter client.connect 193.5.238.30:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^k
Build server Base building and practice are the focus.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.