Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h413 Sampled every 5 min

Element card · group Modded · atomic number 10,876, its rank

TEST

Offline 194.186.129.230:28015 checked 4h ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average0peak 2
Rank · atomic number#10,876top 49%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5214:0015:0019:0014:00Wiped Wed 28 Oct, 14:36 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep28 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap22 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:36 UTC1d ago – – running 0
Tue 27 Oct, 10:31 UTC2d ago 1 – 1.2 days 1
Mon 14 Sep, 12:43 UTC45d ago 2 held half 42.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on TEST?

Generated by the game, the map on TEST is procedural.

What settings and rules apply on TEST?

No gather rate appears in the name of TEST. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

About the server

What region hosts TEST?

There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.186.129.230:28015.

On what Rust version does TEST operate?

Rust network protocol 2635 and build 168909 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TEST for staying online?

TEST is not online at the moment; the last sighting was 4 hours ago. For the last 7 full days, 5 of 168 hours were online, giving 3% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

What is the wiping pattern on TEST?

No next wipe can be predicted on TEST: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 hours ago the current world was made.

What does a typical wipe day on TEST involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 33 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

How should you read the tags on TEST?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

You will find TEST on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does TEST place?

Player hours over the last week put TEST at #10,876, inside the top 49% of ranked servers.

How many players does TEST have at the moment?

TEST is offline at the moment; the last sighting was 4 hours ago. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 14:00 UTC, at 2 players.

Getting on

How can you connect to TEST?

In Rust, press F1 and enter client.connect 194.186.129.230:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.