Rust Data LabData lab · live
Live readings Servers11,696 Players39,834 Populated3,002 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe84d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 28
    ShockRust | Blue | NoLimit no group limit · 155 on average 28/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 32
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 17
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 17/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 2
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Cucer Dev [8] | Night Zombies set, and what settings are in force?

Nothing in the name of Cucer Dev [8] | Night Zombies gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Cucer Dev [8] | Night Zombies sit?

Nothing about a region is published by Cucer Dev [8] | Night Zombies. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 194.31.52.30:28015 is the address it uses.

On what Rust version does Cucer Dev [8] | Night Zombies operate?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Cucer Dev [8] | Night Zombies for staying online?

Cucer Dev [8] | Night Zombies is live as of now. About 5 days 17 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Cucer Dev [8] | Night Zombies known for smooth running?

Server fps averaged 229 over the last 48 hours, with 155 as the lowest. The maximum entity count was 4,840, covering buildings, deployables and all else in the world. The highest memory usage was 1,071 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Cucer Dev [8] | Night Zombies, and at what time?

Too few wipes are on record for Cucer Dev [8] | Night Zombies to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 84 days 3 hours ago.

Lists and tags

What should you understand from the tags Cucer Dev [8] | Night Zombies carries?

These are the tags Cucer Dev [8] | Night Zombies makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Cucer Dev [8] | Night Zombies come up?

These themed Rust Data Lab lists carry Cucer Dev [8] | Night Zombies: Modded Rust servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Cucer Dev [8] | Night Zombies hold among Rust servers?

Player hours over the last week put Cucer Dev [8] | Night Zombies at #15,353, inside the top 69% of ranked servers.

How many players does Cucer Dev [8] | Night Zombies have at the moment?

At the moment Cucer Dev [8] | Night Zombies has 0 of its 8 slots filled. The past week gives an average of 0 players.

How to join

What steps get you onto Cucer Dev [8] | Night Zombies?

You can connect by pressing F1 in Rust and entering client.connect 194.31.52.30:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players It has 8 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2631
Protocol To join, your game must match protocol 2631.
cs158240
Build The game build is 158240.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.