Rust Data LabData lab · live
Live readings Servers11,888 Players103,775 Populated3,956 Fresh wipes · 3h413 Sampled every 5 min

Element card · group Modded · atomic number 13,281, its rank

Forgotten Land PVE

Offline 194.39.227.242:28015 checked 39d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#13,281no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 137
    ShockRust | Blue | NoLimit no group limit · 151 on average 137/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 196
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 196/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 79
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 79/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 225
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 225/ 700
  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348/ 350

Quick answers

from the figures on this page

Map and rules

What map is in play on Forgotten Land PVE?

A procedural map runs on Forgotten Land PVE, generated by the game.

How is Forgotten Land PVE configured, and what rules apply?

The name of Forgotten Land PVE carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Forgotten Land PVE?

No region is published by Forgotten Land PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 194.39.227.242:28015.

Which Rust version is Forgotten Land PVE on?

Rust network protocol 2633 and build 163493 on Windows is what Forgotten Land PVE uses. The protocol must match for you to join; Steam will update your game.

How dependable is Forgotten Land PVE for staying online?

Forgotten Land PVE is not online at the moment; the last sighting was 39 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

When does Forgotten Land PVE wipe, and how often?

Too few wipes are on record for Forgotten Land PVE to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 9 hours ago.

Where it appears

How should you read the tags on Forgotten Land PVE?

The game's server browser reads the tags Forgotten Land PVE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): 200 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Forgotten Land PVE come up?

You will find Forgotten Land PVE on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Forgotten Land PVE place?

Forgotten Land PVE sits at #13,281 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Forgotten Land PVE tell you?

The last recorded sighting of Forgotten Land PVE was 39 days ago, and it is offline now.

Connection

How can you connect to Forgotten Land PVE?

Open the console with F1 in Rust and type client.connect 194.39.227.242:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players 200 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.