Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Modded · atomic number 15,426, its rank

Hive dev - party

Offline 194.46.57.73:28015 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak –
Rank · atomic number#15,426top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC22d ago 2 – running 2
Mon 5 Oct, 05:34 UTC23d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC23d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC24d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC24d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  4. 4 Ru 404 RUST 2Х|ДЛ… 126
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on Hive dev - party?

Hive dev - party runs a procedural map of size 3,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is Hive dev - party configured, and what rules apply?

No gather rate appears in the name of Hive dev - party. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Hive dev - party sit?

Nothing about a region is published by Hive dev - party. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 194.46.57.73:28015.

What Rust version does Hive dev - party currently run?

Rust network protocol 2634 and build 166652 on Windows is what Hive dev - party uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Hive dev - party for staying online?

Hive dev - party is not online at the moment; the last sighting was 3 days 11 hours ago. It was online for 103 of 168 hours in the last 7 full days, which is 61% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Hive dev - party wipe, and how often?

No next wipe can be predicted on Hive dev - party: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 18 hours ago.

What does a typical wipe day on Hive dev - party involve?

Averaged across its recent wipes, the busiest point drew 3 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Hive dev - party?

gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): Player slots: 16; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Hive dev - party publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Hive dev - party come up?

These themed Rust Data Lab lists carry Hive dev - party: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Hive dev - party place?

Player hours over the last week put Hive dev - party at #15,426, inside the top 69% of ranked servers.

What does the current player count on Hive dev - party tell you?

Hive dev - party is offline at the moment; the last sighting was 3 days 11 hours ago. The seven-day average for this server is 0 players.

How to join

How can you connect to Hive dev - party?

In Rust, press F1 and enter client.connect 194.46.57.73:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players Player slots: 16.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.