Element card · group Modded · atomic number 13,624, its rank
rrcapture dev
Offline 194.46.57.73:28025 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on rrcapture dev?
The map on rrcapture dev is procedural at size 2,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is rrcapture dev configured, and what rules apply?
No gather rate appears in the name of rrcapture dev. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.
Server details
What region hosts rrcapture dev?
Nothing about a region is published by rrcapture dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. 194.46.57.73:28025 is the address it uses.
Which Rust version is rrcapture dev on?
Rust network protocol 2634 and build 166652 on Windows is what rrcapture dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does rrcapture dev stay online?
Currently offline, rrcapture dev was last seen 18 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipe days
How often does a wipe happen on rrcapture dev, and at what time?
Too few wipes are on record for rrcapture dev to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 1 hours ago the current world was made.
Tags, lists
What should you understand from the tags rrcapture dev carries?
The game's server browser reads the tags rrcapture dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does rrcapture dev come up?
The Rust Data Lab lists that include rrcapture dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does rrcapture dev compare with other servers in the rankings?
rrcapture dev sits at #13,624 for seven-day player hours, placing it in the top 61% of ranked servers.
How full is rrcapture dev right now?
The last recorded sighting of rrcapture dev was 18 days ago, and it is offline now.
How to join
What is the way to join rrcapture dev?
You can connect by pressing F1 in Rust and entering client.connect 194.46.57.73:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.