Element card · group Modded · atomic number 10,356, its rank
Hive staging test (shards) - dev only
Offline 194.46.57.73:28035 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:00 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 12:00 UTC2d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Hive staging test (shards) - dev only?
Hive staging test (shards) - dev only runs a procedural map of size 1,000; the game generates it. On the map name: CraggyBuildBattleFieldArenaScri.
What settings and rules apply on Hive staging test (shards) - dev only?
Nothing in the name of Hive staging test (shards) - dev only gives a gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
In what location does Hive staging test (shards) - dev only sit?
No region comes from Hive staging test (shards) - dev only; it does give us1 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 194.46.57.73:28035.
What Rust version does Hive staging test (shards) - dev only currently run?
On Windows, Hive staging test (shards) - dev only is running Rust network protocol 2635. The protocol must match for you to join; Steam will update your game.
How reliably does Hive staging test (shards) - dev only stay online?
Right now Hive staging test (shards) - dev only is offline, with its last appearance 23 hours ago. The uptime it reports suggests it restarted roughly 30 minutes ago. It was online for 47 of 48 hours in the last 2 full days, which is 98% uptime. The first sighting by Rust Data Lab was on 24 October 2026.
How well does Hive staging test (shards) - dev only perform?
Server fps averaged 483 over the last 48 hours, with 400 as the lowest. Buildings, deployables and everything else in the world added up to as many as 1 entities. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does Hive staging test (shards) - dev only wipe, and how often?
Hive staging test (shards) - dev only's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 hours ago the current world was made.
On Hive staging test (shards) - dev only, what happens when wipe day arrives?
At their busiest, recent wipes averaged 2 players. 3 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags Hive staging test (shards) - dev only carries?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; $rus1 (Region code): Its region code reads us1; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^o (Oxide): The plugin framework in use is Oxide (uMod); dev (Custom tag): A plugin or the owner set this tag; it is not standard Rust; h (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Hive staging test (shards) - dev only publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Hive staging test (shards) - dev only come up?
The Rust Data Lab lists that include Hive staging test (shards) - dev only are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Player numbers
What position does Hive staging test (shards) - dev only hold among Rust servers?
Hive staging test (shards) - dev only sits at #10,356 for seven-day player hours, placing it in the top 47% of ranked servers.
What does the current player count on Hive staging test (shards) - dev only tell you?
The last recorded sighting of Hive staging test (shards) - dev only was 23 hours ago, and it is offline now. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 01:00 UTC, averaging 0 players.
Connection
What steps get you onto Hive staging test (shards) - dev only?
In Rust, press F1 and enter client.connect 194.46.57.73:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rustminigames.com.
