Element card · group Modded · atomic number 14,594, its rank
Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
Generated by the game, the map on Rust Devblog Server is procedural.
What settings and rules apply on Rust Devblog Server?
Nothing in the name of Rust Devblog Server gives a gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.
Server facts
In what location does Rust Devblog Server sit?
Nothing about a region is published by Rust Devblog Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.46.58.122:28015 is the address it uses.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rust Devblog Server stay up, and how reliable is its uptime?
Currently offline, Rust Devblog Server was last seen 12 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipe schedule
When does Rust Devblog Server wipe, and how often?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 8 hours ago.
Where it appears
How should you read the tags on Rust Devblog Server?
These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
What position does Rust Devblog Server hold among Rust servers?
The seven-day player-hours table has Rust Devblog Server at #14,594, in the top 68% of ranked servers.
How many players does Rust Devblog Server have at the moment?
The last recorded sighting of Rust Devblog Server was 12 days 18 hours ago, and it is offline now.
Getting on
What is the way to join Rust Devblog Server?
In Rust, press F1 and enter client.connect 194.46.58.122:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.