Element card · group Modded · atomic number 15,216, its rank
TEST
Offline 194.46.59.178:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TEST?
The map on TEST is procedural, made by the game.
What rules has TEST set, and what settings are in force?
The name of TEST carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does TEST sit?
No region is published by TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 194.46.59.178:28015.
Which Rust version is TEST on?
On Windows, TEST is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How dependable is TEST for staying online?
Currently offline, TEST was last seen 21 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does TEST wipe, and how often?
The record holds too few of TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days ago.
Where it appears
What should you understand from the tags TEST carries?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does TEST place?
The seven-day player-hours table has TEST at #15,216, in the top 68% of ranked servers.
How full is TEST right now?
No live signal from TEST right now, which was last seen 21 days 23 hours ago.
Connection
What is the way to join TEST?
In Rust, press F1 and enter client.connect 194.46.59.178:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.