Element card · group Modded · atomic number 9,440, its rank
Server_210_DevBlog
Offline 194.48.218.212:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_210_DevBlog?
Generated by the game, the map on Server_210_DevBlog is procedural.
How is Server_210_DevBlog configured, and what rules apply?
The name of Server_210_DevBlog carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
Server details
Which location is Server_210_DevBlog based in?
There is no region on record for Server_210_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.48.218.212:28015.
On what Rust version does Server_210_DevBlog operate?
Rust network protocol 2201 on Windows is what Server_210_DevBlog uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Server_210_DevBlog for staying online?
Currently offline, Server_210_DevBlog was last seen 5 days 22 hours ago. For the last 6 full days, 1 of 144 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipes and resets
What is the wiping pattern on Server_210_DevBlog?
Server_210_DevBlog's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.
Lists and tags
How should you read the tags on Server_210_DevBlog?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2201 (Protocol): The server runs protocol 2201, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Server_210_DevBlog publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server_210_DevBlog come up?
The Rust Data Lab lists that include Server_210_DevBlog are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 2 weeks.
Population
How does Server_210_DevBlog compare with other servers in the rankings?
Server_210_DevBlog sits at #9,440 for seven-day player hours, placing it in the top 42% of ranked servers.
What does the current player count on Server_210_DevBlog tell you?
Server_210_DevBlog is offline at the moment; the last sighting was 5 days 22 hours ago. Averaged over the past week: 1 players, peaking at 2.
Connection
What steps get you onto Server_210_DevBlog?
Open the console with F1 in Rust and type client.connect 194.48.218.212:28015. The Launch Rust button on this page does the same job through Steam.