Element card · group Vanilla · atomic number 15,353, its rank
RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RR Physgun DEV?
The map on RR Physgun DEV is procedural at size 1,500 with seed 1234567, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is RR Physgun DEV configured, and what rules apply?
No gather rate appears in the name of RR Physgun DEV. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is RR Physgun DEV based in?
In North America, with the NA tag, is where RR Physgun DEV lists itself, and the region code it gives is uk1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.69.160.15:28043 is the address it uses.
On what Rust version does RR Physgun DEV operate?
On Linux, RR Physgun DEV is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RR Physgun DEV stay online?
Right now, RR Physgun DEV is reachable. About 16 days 14 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does RR Physgun DEV perform?
The last 48 hours show an average of 60 server fps and a minimum of 60. The entity count reached 15,828, including buildings, deployables and all other world items. The highest memory usage was 2,696 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does RR Physgun DEV wipe, and how often?
The record holds too few of RR Physgun DEV's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 17 hours ago.
On RR Physgun DEV, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
What should you understand from the tags RR Physgun DEV carries?
These are the tags RR Physgun DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $ruk1 (Region code): Its region code reads uk1; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RR Physgun DEV appear in?
These themed Rust Data Lab lists carry RR Physgun DEV: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Whose server is RR Physgun DEV?
18 other servers we track publish a joinmyga.me hostname as well, which makes one operator the likely runner of them and RR Physgun DEV.
Player counts
Against other Rust servers, where does RR Physgun DEV place?
Seven-day player hours place RR Physgun DEV at #15,353 overall, #1,518 in North America and in the top 69% of ranked servers.
How many players does RR Physgun DEV have at the moment?
RR Physgun DEV currently shows 0 players across 100 slots. The past week gives an average of 0 players.
Connection
How can you connect to RR Physgun DEV?
Open the console with F1 in Rust and type client.connect 194.69.160.15:28043. The Launch Rust button on this page does the same job through Steam.