Rust Data LabData lab · live
Live readings Servers11,680 Players52,558 Populated3,201 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 5,007, its rank

Salty Test #1

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak 2
Rank · atomic number#5,007top 23%
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC1h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 192
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  4. 4 Ru 404 RUST 2Х|ДЛ… 71
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 71/ 700
  5. 5 Ru RustSpain.com … 9
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  6. 6 Ru 404 RUST 2Х|ДЛ… 21
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Quick answers

from the figures on this page

Map and rules

What map is in play on Salty Test #1?

A procedural map of size 4,500 with seed 1337 runs on Salty Test #1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is Salty Test #1 configured, and what rules apply?

The name of Salty Test #1 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Salty Test #1?

There is no region on record for Salty Test #1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.69.160.182:28015 is the address it uses.

Which Rust version is Salty Test #1 on?

Rust network protocol 2635 and build 169621 on Linux is what Salty Test #1 uses. The protocol must match for you to join; Steam will update your game.

How dependable is Salty Test #1 for staying online?

Salty Test #1 is live as of now. The uptime it reports suggests it restarted roughly 2 days 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Salty Test #1 known for smooth running?

The last 48 hours show an average of 92 server fps and a minimum of 20. The maximum entity count was 91,914, covering buildings, deployables and all else in the world. Up to 8,705 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Salty Test #1 wipe, and how often?

No next wipe can be predicted on Salty Test #1: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 1 hours ago the current world was made.

On Salty Test #1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. The crowd fell below half by day 9 when it didn't hold.

Tags, lists

What should you understand from the tags Salty Test #1 carries?

The game's server browser reads the tags Salty Test #1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169621 (Build): It runs build 169621; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Salty Test #1 appear in?

The Rust Data Lab lists that include Salty Test #1 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

How does Salty Test #1 compare with other servers in the rankings?

The seven-day player-hours table has Salty Test #1 at #5,007, in the top 23% of ranked servers.

What does the current player count on Salty Test #1 tell you?

Of 20 slots, 1 are taken on Salty Test #1 right now. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 10:00 UTC, at 1 players.

Connection

What is the way to join Salty Test #1?

Open the console with F1 in Rust and type client.connect 194.69.160.182:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169621
Build It runs build 169621.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.