Element card · group Modded · atomic number 5,007, its rank
Salty Test #1
Online 194.69.160.182:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:44 UTC1h ago | – | – | running | 0 |
| Tue 27 Oct, 00:50 UTC2d ago | 1 | held half | 2.3 days | 0 |
| Thu 1 Oct, 17:10 UTC FW27d ago | 1 | halved by day 9 | 25.3 days | 3 |
| Tue 29 Sep, 06:22 UTC30d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 08:22 UTC31d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Salty Test #1?
A procedural map of size 4,500 with seed 1337 runs on Salty Test #1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
How is Salty Test #1 configured, and what rules apply?
The name of Salty Test #1 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Salty Test #1?
There is no region on record for Salty Test #1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.69.160.182:28015 is the address it uses.
Which Rust version is Salty Test #1 on?
Rust network protocol 2635 and build 169621 on Linux is what Salty Test #1 uses. The protocol must match for you to join; Steam will update your game.
How dependable is Salty Test #1 for staying online?
Salty Test #1 is live as of now. The uptime it reports suggests it restarted roughly 2 days 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Salty Test #1 known for smooth running?
The last 48 hours show an average of 92 server fps and a minimum of 20. The maximum entity count was 91,914, covering buildings, deployables and all else in the world. Up to 8,705 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Salty Test #1 wipe, and how often?
No next wipe can be predicted on Salty Test #1: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 1 hours ago the current world was made.
On Salty Test #1, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. The crowd fell below half by day 9 when it didn't hold.
Tags, lists
What should you understand from the tags Salty Test #1 carries?
The game's server browser reads the tags Salty Test #1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169621 (Build): It runs build 169621; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Salty Test #1 appear in?
The Rust Data Lab lists that include Salty Test #1 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
How does Salty Test #1 compare with other servers in the rankings?
The seven-day player-hours table has Salty Test #1 at #5,007, in the top 23% of ranked servers.
What does the current player count on Salty Test #1 tell you?
Of 20 slots, 1 are taken on Salty Test #1 right now. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 10:00 UTC, at 1 players.
Connection
What is the way to join Salty Test #1?
Open the console with F1 in Rust and type client.connect 194.69.160.182:28015. The Launch Rust button on this page does the same job through Steam.