Rust Data LabData lab · live
Live readings Servers11,855 Players81,723 Populated3,800 Fresh wipes · 3h365 Sampled every 5 min

Element card · group Modded · atomic number 12,903, its rank

RM Dev Server

Online 194.69.160.182:28115 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,903top 58%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 172
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  4. 4 Ru 404 RUST 2Х|ДЛ… 85
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Quick answers

from the figures on this page

Server setup

What map is in play on RM Dev Server?

The map on RM Dev Server is procedural at size 5,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on RM Dev Server?

The name of RM Dev Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts RM Dev Server?

Nothing about a region is published by RM Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 194.69.160.182:28115 is the address it uses.

What Rust version does RM Dev Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what RM Dev Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does RM Dev Server stay online?

Right now, RM Dev Server is reachable. The uptime it reports suggests it restarted roughly 5 days 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does RM Dev Server perform?

The last 48 hours show an average of 60 server fps and a minimum of 55. Buildings, deployables and everything else in the world added up to as many as 164,019 entities. Memory use peaked at 6,600 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on RM Dev Server?

RM Dev Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.

How does RM Dev Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on RM Dev Server?

gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list RM Dev Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RM Dev Server come up?

These themed Rust Data Lab lists carry RM Dev Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does RM Dev Server place?

RM Dev Server sits at #12,903 for seven-day player hours, placing it in the top 58% of ranked servers.

How many players does RM Dev Server have at the moment?

Of 20 slots, 0 are taken on RM Dev Server right now. Averaged over the past week: 0 players, peaking at 1.

Getting on

How can you connect to RM Dev Server?

Open the console with F1 in Rust and type client.connect 194.69.160.182:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.