Element card · group Modded · atomic number 12,917, its rank
IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on IKS[211 Devblog]?
Nothing in the name of IKS[211 Devblog] gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
About the server
What region hosts IKS[211 Devblog]?
Nothing about a region is published by IKS[211 Devblog]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.133.35.171:27015 is the address it uses.
On what Rust version does IKS[211 Devblog] operate?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
Does IKS[211 Devblog] stay up, and how reliable is its uptime?
Right now IKS[211 Devblog] is offline, with its last appearance 13 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipes and resets
What is the wiping pattern on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 4 hours ago.
Tags, lists
What should you understand from the tags IKS[211 Devblog] carries?
The game's server browser reads the tags IKS[211 Devblog] publishes, which are mp10 (Max players): Player slots: 10; v2164 (Protocol): Protocol 2164 is required; join only if your game matches it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
What position does IKS[211 Devblog] hold among Rust servers?
Player hours over the last week put IKS[211 Devblog] at #12,917, inside the top 60% of ranked servers.
How full is IKS[211 Devblog] right now?
The last recorded sighting of IKS[211 Devblog] was 13 days 13 hours ago, and it is offline now.
Getting on
What steps get you onto IKS[211 Devblog]?
You can connect by pressing F1 in Rust and entering client.connect 195.133.35.171:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.