Rust Data LabData lab · live
Live readings Servers11,867 Players96,005 Populated3,901 Fresh wipes · 3h390 Sampled every 5 min

Element card · group Vanilla · atomic number 7,612, its rank

A Rust Server

Online 195.154.155.84:28015 checked 13m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak 1
Rank · atomic number#7,612top 34%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:17 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 170
    ShockRust | Blue | NoLimit no group limit · 150 on average 170/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 135
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 Re RETRO RUST #1 … 186
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 251
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 251/ 700
  6. 6 Ru RustSpain.com … 350
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 350/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on A Rust Server?

The map on A Rust Server is procedural at size 1,500 with seed 1234, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Rust Server configured, and what rules apply?

The name of A Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server facts

In what location does A Rust Server sit?

Nothing about a region is published by A Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 195.154.155.84:28015.

Which Rust version is A Rust Server on?

On Linux, A Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Rust Server stay online?

A Rust Server is live as of now. According to the uptime it reports, the last restart was about 6 days 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does A Rust Server hold a steady performance?

The last 48 hours show an average of 240 server fps and a minimum of 236. The maximum entity count was 9,479, covering buildings, deployables and all else in the world. Memory use peaked at 1,657 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on A Rust Server?

A Rust Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 20 hours ago the current world was made.

On A Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags A Rust Server carries?

gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list A Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Rust Server appear in?

These themed Rust Data Lab lists carry A Rust Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does A Rust Server hold among Rust servers?

Player hours over the last week put A Rust Server at #7,612, inside the top 34% of ranked servers.

How many players does A Rust Server have at the moment?

A Rust Server currently shows 1 players across 40 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.

How to join

What steps get you onto A Rust Server?

In Rust, press F1 and enter client.connect 195.154.155.84:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.