Element card · group Modded · atomic number 13,171, its rank
IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is off: Valve's VAC.
About the server
Which location is IKS[211 Devblog] based in?
There is no region on record for IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 195.189.98.120:27015.
What Rust version does IKS[211 Devblog] currently run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is not online at the moment; the last sighting was 8 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 18 October 2026.
Wipe schedule
How often does a wipe happen on IKS[211 Devblog], and at what time?
IKS[211 Devblog]'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 19 hours ago.
Tags, lists
Which meanings sit behind the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] makes public for the server browser to read: mp10 (Max players): 10 is the slot count; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player numbers
What position does IKS[211 Devblog] hold among Rust servers?
The seven-day player-hours table has IKS[211 Devblog] at #13,171, in the top 59% of ranked servers.
How full is IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 8 days 3 hours ago.
Connection
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 195.189.98.120:27015. The Launch Rust button on this page does the same job through Steam.